Update notes: November 5 to November 8
Everforge Legacy now plays in French, German and Spanish. Pick a language on first launch or in Options. This patch also adds a red warning line for "can't do that" messages, fixes a bug where one kill could pay out several times, and cleans up a round of playtest reports.
Highlights
- Three new languages: French, German and Spanish.
- Warning line: "Target not in range", "Inventory is full" and similar messages now show as a short red line above your ability bar instead of filling the chat.
- One kill, one payout: fixed a bug where a multi-hit skill could count a single kill more than once.
- Trust quests call the Trust for you: accept the quest and the Trust steps out, if you have room.
- Skillchains: the damage and effects land a quarter of a second after the chain opens.
- Party hotkeys: F1 selects yourself, and F2 to F4 select your Trusts.
- Armour fixes: hoods, helms and shoulders now match their jobs more accurately.
Languages
- French, German and Spanish are in the language picker. A first-run prompt asks which language you want, and Options › Gameplay › Language changes it later.
- Text is translated across the game: menus, items, key items, abilities, status effects, quests, dialogue, the Journal, Trusts, reputation, job traits, achievements, the Auction House, the Controls menu and the Options descriptions.
- Zone names keep the proper noun and translate the descriptive word, so "Silvercrest Enclave" becomes "Enclave de Silvercrest".
- The Auction House "game-days left" line now uses separate singular and plural text, so German and others read correctly.
- Long button and Options labels shrink to fit instead of running over their edges.
- Job names on Character Select are translated.
Combat
- Skillchains: the damage and effects now land 0.25 seconds after the chain opens, so the skill's own effect can finish first.
- Fixed a multi-hit skill counting a kill more than once. A 3-hit finisher could pay experience, loot and quest credit three times.
- Slows: Hamstring Bite, Tremor Slam, Undertow and Sticky Thread now slow you for 15 seconds, down from 45 and 60 seconds.
- Silkstone Golems now use level-based aggro like they are supposed to.
- Enemy attacks break only when you stun or knock the enemy back, so a light hit no longer cancels an attack in progress.
- Bear abilities have been prototyped with warning animations before the actual Claw swipe to better telegraph their intent.
- About 22 multi-hit moves used by Trusts and bosses now land each hit at a different moment instead of all on one frame.
- An "Interrupted!" popup text now appears when your cast is interrupted.
- First Aid has a casting effect on your hand, the same as Cure.
Trusts
- Accepting a Trust quest calls the Trust straight away if you have room, you aren't in a fight, and the Trust isn't already out.
- F2, F3, and F4 select your first, second and third Trust. F1 selects you.
Quests
- Trust quests no longer need a manual call after you accept them.
Items
- Armour looks: dozens of head, shoulder, torso and back pieces were swapped for ones that suit their jobs. Warrior pieces have plain plate shoulders, the Novice's Hood and Silver Diadem lose the face mask, and horned or weapon-shaped parts are gone.
- Hoods hide hair and open-faced caps keep beards.
- The Crafting Log tooltip no longer shows a sell value.
HUD & Interface
- Warning line: "Target not in range", "Not facing target", "Inventory is full", "Cannot swap an ability in combat" and similar messages show as a short red line above your ability bar. They no longer clog the chat. Combat log lines stay in chat.
- The Equipment screen shows your job level next to the job name.
- A paw cursor now shows when you can pet an animal. The Enclave horses and Pell's horse can be petted.
- The First Aid button no longer shows a stray "1".
- The Inventory screen shows the Tomes icon with a number only, and shows it even at 0.
- The Abilities menu no longer has a subtitle under Weapon Skills.
- Job Ability rows use the white-sand text colour now, and the Weapon Skill, Ability and Trait rows have smaller text.
- The Big Map always opens on your current zone. Zones you haven't found show a dim grey marker, and found zones show a bright yellow one.
- Journal notes signed by Salonge and Bremda now end with their name as a signature line instead of at the beginning of the text.
- The Crafting Log recipe rows no longer overlap the level and the name.
World & Audio
- Silvercrest Grove has its own music instead of the Enclave track.
- The slime Bestiary pictures (Grotto Slime, Deepvein Slime and Slime Black Mage) were flat dark squares. They show the slimes again.
Known Issues
- The Controls menu list doesn't refresh if you change language while it is open.
- Some boss hit weapon skill timings may not perfectly align with the animation.
- Most Enemies don't have a wind-up before most attacks yet, so some hits give little warning.
- Some zone map images are out of date, and the parchment map is still being tuned.
- Some newer consumables still use placeholder icons, and the Clapperless Bell has no icon yet.
- Runic Surges don't have their announcement and victory sounds.
Thanks for playing, and keep the reports coming. Include the version number from the title screen when you do.
The playtest is open
Wishlist Everforge Legacy on Steam, or jump into the playtest now. No access request needed.