Patch notes

Update notes: October 6 to October 21

Trusts are here, and so is the level 20 endgame. Recruit companions from the story, call up to two at a time, and fight beside them. Once you finish Chapter 1, seven Named enemies wait across the map, their drops let you craft your Remnant gear up to Ascended, and a Hunt Board in Misthaven gives you daily and weekly goals. The back half of all three story paths has been rebuilt, bosses get real boss fights, Misthaven has a harbour, a tavern and a crafters' market, and you can finally rebind your keys. Trials now reward dyes for your outfit, and potions finally have company: status cures, Phoenix Downs, tonics, bombs and new meals.

Highlights

Trusts

Level 20 Endgame: The Remnant Hunt

Everything in this section opens once you've turned in Chapter 1 Complete, on any path. Every zone line is open, so you can reach all three paths' zones whichever path you played.

Dyes

Boss Fights

Combat

Enemies

Rares: Trust-Punishing Signature Moves

Every rare in the game now has a signature move it uses only when it's fighting one of your Trusts. They're instant, so you can't interrupt them, and they come back every 25 to 35 seconds. A rare is no longer a free kill just because you brought two friends. Each move is listed in the rare's Bestiary entry. A few examples:

Story: Human Path

Story: Elven Path

Story: Dwarven Path

Chapter 1 Ending

New Bosses

Side Quests & Job Quests

Journal

Items & Crafting

Consumables

World

Characters

Controls & Options

UI & Other Fixes

Known Issues

Thanks for playing, and keep the reports coming. Include the version number from the title screen when you do.

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