Patch notes

Update notes: October 22 to November 2

You can now choose how hard the game is, earn standing with each of the three paths, and run into traveling merchants on the road. Every starting job has a unique necklace to earn through its job quests, and the job quests that couldn't be finished now can be. Beaconrock Hollow has been rebuilt as a pirate cove, Tutik has real beaches and a deep sea, and the weather now changes the land: snow settles, rain leaves puddles and swamps rise. Curiosities now have their own bag, and an appraiser in Misthaven pays well for a set of five. Tutik has its first three rares, and new puzzles and chests hide gear in Silvercrest, Miram Drift, Saril, Silkfallen and Beaconrock. Many of this patch's fixes come from playtests of the Dwarven path and the start of the Human path.

Highlights

Difficulty

Regional Reputation

Traveling Merchants

Curiosities

Maps

Photo Mode

Job Necklaces

Each starting job now has a unique level 20 necklace. It can't be sold or dropped, and you can't get a second one.

Job Quests

Story & Side Quests

Named & Endgame

Tutik Rares

Tutik Rainforest had no rares. Now it has three, each with its own moves, a Bestiary page, reputation for the kill, and a rare chance at a piece of gear.

Trusts

Combat

Enemies

Economy

Chests

Puzzles

Items & Crafting

Merchants

Beaconrock Hollow

Tutik Rainforest

Weather & Water

World

Characters

Music & Sound

HUD & Interface

Options & Controls

Known Issues

Thanks for playing, and keep the reports coming. Include the version number from the title screen when you do.

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